ORDER OF THE SINKING STAR · COMBINED WORLDS
Gold Rooms Walkthrough
Gold Rooms connect the rules of different worlds. Use this guide to distinguish the combined areas from the four starting branches, then find the available Heroes and Water and Heroes and Mirrors boards.
Updated · Regional guide and community board directory
16 combined-area Demo boards: 15 Heroes and Water boards and 1 Heroes and Mirrors board, all with a stored route. These counts do not measure full-release Gold Room completion.

What are Gold Rooms for?
The official realm overview describes Gold Rooms as links into six areas that combine pairs of worlds. The Crossroads and Gold Rooms guide in Sources describes the transition from the initial branches to these combined areas.
Choose the two systems involved before searching for a board. For example, a Heroes and Water record belongs to a combined collection, while Skipping Stones is the southern starting world. The word “water” alone is not enough to match a solution.
Which combined areas are available here?
Heroes and Water contributes 15 boards to this snapshot. Heroes and Mirrors contributes one record, named Worlds Collide Heroes And Mirrors V3. Both collections have routes, and both can be opened from the directory below.
The single Heroes and Mirrors board is not a complete walkthrough of that combined world. Its V3 suffix is retained because the starting layout matters. There are no verified unlock thresholds or all-Gold-Room completion claims in this dataset.
Before following a combined-world route
Inspect every controllable character and the objects that each can affect. Our suggested approach is to ask which action from one world changes the options available to the other, then use undo to test that relationship in the current board.
A recorded sequence may include switching characters as well as movement and primary actions. Compare the initial layout, reveal the route only when needed, and stop if the state no longer matches. The listed input count describes the community sequence; it is not a difficulty rating or an optimality claim.
Gold Rooms puzzle directory
These previews identify community Demo layouts. Lookup labels and source names are preserved; a recorded route has not necessarily been replayed in the released game.
Heroes and Water15 boards · 15 routes
W01 · dipping_your_toes_inDipping Your Toes InBoard & route · 62 inputs ↗
W02 · crystal_bridgesCrystal BridgesBoard & route · 83 inputs ↗
W03 · push_and_pull_zachPush And Pull ZachBoard & route · 172 inputs ↗
W04 · quadrantsQuadrantsBoard & route · 54 inputs ↗
W05 · quadrants_follow_upQuadrants Follow UpBoard & route · 86 inputs ↗
W06 · drownerDrownerBoard & route · 48 inputs ↗
W07 · surroundedSurroundedBoard & route · 102 inputs ↗
W08 · dont_push_the_buttonDont Push The ButtonBoard & route · 135 inputs ↗
W09 · detonatorDetonatorBoard & route · 156 inputs ↗
W10 · a_wiz_out_of_waterA Wiz Out Of WaterBoard & route · 85 inputs ↗
W11 · island_hoppingIsland HoppingBoard & route · 134 inputs ↗
W12 · dunk_tank_altDunk Tank AltBoard & route · 71 inputs ↗
W13 · gully_altGully AltBoard & route · 145 inputs ↗
W14 · easy_situation_v2Easy Situation V2Board & route · 39 inputs ↗
W15 · one_vs_threeOne Vs ThreeBoard & route · 96 inputs ↗Combination puzzle1 boards · 1 routes
See this group on the map →Sources and version notes
This page combines the references below with our indexed community data. Source-based explanations are distinguished from playtesting: this regional page does not claim a complete, personally replayed release walkthrough.
- Official Steam announcement: Explore the Realm
- All Things How: Crossroads and Gold Rooms guide
- joric/ootss: pinned Demo Phase 2 data
Read our attribution and verification policy · Report a board or naming mismatch