SINKING STARAN INDEPENDENT GUIDE

105 puzzles

Promesst1 StreamlinedThe Promise (Demo) · V01↗Mirror 1The Mirror Isles · I01↗Mirror 2The Mirror Isles · I02↗Mirror 3The Mirror Isles · I03↗Mirror 4The Mirror Isles · I04↗Mirror 5The Mirror Isles · I05↗Mirror 6 AltThe Mirror Isles · I06↗Mirror 7The Mirror Isles · I07↗Mirror 8 V5The Mirror Isles · I08↗Mirror 11The Mirror Isles · I09↗Mirror 12The Mirror Isles · I10↗Mirror 13The Mirror Isles · I11↗Mirror 14The Mirror Isles · I12↗Mirror 15The Mirror Isles · I13↗Mirror 19The Mirror Isles · I14↗Mirror 17The Mirror Isles · I15↗Mirror SinkThe Mirror Isles · I16↗Mirror 20The Mirror Isles · I17↗Mirror 18The Mirror Isles · I18↗Mirror 21The Mirror Isles · I19↗Mirror 22 V2The Mirror Isles · I20↗Mirror Factory V2The Mirror Isles · I21↗Mirror PalsThe Mirror Isles · I22↗Walk It OverThe Mirror Isles · I23↗Mirror 10 Alt2The Mirror Isles · I24↗Mundane MirrorThe Mirror Isles · I25↗Mirror 10 B V2The Mirror Isles · I26↗Mirror 10 DThe Mirror Isles · I27↗Heroes 1-1Hearty Heroes of Hauling · H01↗Heroes 1-2 (V2)Hearty Heroes of Hauling · H02↗

THE HEARTY HEROES OF HAULING · H07

Heroes 1-7 (V2) Solution

Match the starting board below, then reveal the recorded route as numbered movement steps. This is a community Demo solution for heroes1_7_v2.

Community engine replay checked

153 recorded inputs70 grouped steps84, 86 map coordinates
Heroes 1-7 (V2): community Demo starting board
Source label: Heroes1 7 V2. Lookup reference: H07. Compare the arrangement and characters before using the route.

Before you start Heroes 1-7 (V2)

The community engine represents this board as a 19 by 13 grid. Its map position is 84, 86, in the Heroes 1 collection.

The recorded route begins from the board’s initial state. If you have already moved objects, return to the matching starting arrangement before following it. The source ID and any version suffix distinguish this layout from similarly named puzzles.

This sequence contains 0 character-switch inputs and 0 ability-action inputs. There are no character-switch inputs in the stored route; start with the character selected in the community layout. Movement inputs can also push objects, so count inputs rather than assuming every action is an unobstructed walk.

Reveal the complete Heroes 1-7 (V2) solution

Follow the rows in order. A repeated direction is grouped into one row; the input range helps you keep your place in the source sequence.

  1. Move left once.Input 1
  2. Move down 4 times.Input 2–5
  3. Move left 5 times.Input 6–10
  4. Move up 2 times.Input 11–12
  5. Move right 2 times.Input 13–14
  6. Move up 6 times.Input 15–20
  7. Move right 3 times.Input 21–23
  8. Move up once.Input 24
  9. Move right once.Input 25
  10. Move down once.Input 26
  11. Move left once.Input 27
  12. Move down once.Input 28
  13. Move left once.Input 29
  14. Move up once.Input 30
  15. Move left 3 times.Input 31–33
  16. Move down once.Input 34
  17. Move right once.Input 35
  18. Move down 4 times.Input 36–39
  19. Move left once.Input 40
  20. Move up once.Input 41
  21. Move left 5 times.Input 42–46
  22. Move up once.Input 47
  23. Move right once.Input 48
  24. Move up 3 times.Input 49–51
  25. Move left once.Input 52
  26. Move down once.Input 53
  27. Move left once.Input 54
  28. Move up once.Input 55
  29. Move right 2 times.Input 56–57
  30. Move down 2 times.Input 58–59
  31. Move left once.Input 60
  32. Move down 3 times.Input 61–63
  33. Move right once.Input 64
  34. Move up once.Input 65
  35. Move right 4 times.Input 66–69
  36. Move down once.Input 70
  37. Move left once.Input 71
  38. Move down 4 times.Input 72–75
  39. Move left once.Input 76
  40. Move up once.Input 77
  41. Move left once.Input 78
  42. Move down once.Input 79
  43. Move right 2 times.Input 80–81
  44. Move up once.Input 82
  45. Move right 11 times.Input 83–93
  46. Move up once.Input 94
  47. Move left 2 times.Input 95–96
  48. Move down once.Input 97
  49. Move left 4 times.Input 98–101
  50. Move up once.Input 102
  51. Move right once.Input 103
  52. Move up 4 times.Input 104–107
  53. Move left once.Input 108
  54. Move down 2 times.Input 109–110
  55. Move right 2 times.Input 111–112
  56. Move up once.Input 113
  57. Move right 5 times.Input 114–118
  58. Move down once.Input 119
  59. Move left 2 times.Input 120–121
  60. Move up once.Input 122
  61. Move left 3 times.Input 123–125
  62. Move down once.Input 126
  63. Move left once.Input 127
  64. Move down 3 times.Input 128–130
  65. Move left 5 times.Input 131–135
  66. Move up 4 times.Input 136–139
  67. Move right 2 times.Input 140–141
  68. Move up 4 times.Input 142–145
  69. Move right 7 times.Input 146–152
  70. Move down once.Input 153

Original recorded sequence

LD4L5U2R2U6R3URDLDLUL3DRD4LUL5URU3LDLUR2D2LD3RUR4DLD4LULDR2UR11UL2DL4URU4LD2R2UR5DL2UL3DLD3L5U4R2U4R7D

U/D/L/R are directions. X and V name primary and secondary actions in the community engine; C switches characters. These letters describe actions, not necessarily the keys assigned in your game. The sequence is a recorded solution, not a claim of the shortest route.

What if the route does not match my board?

Check the source ID heroes1_7_v2, the starting image and the selected character. A full-release board may differ from this Demo record. If the state stops matching, undo the last step and compare it before continuing.

Source and verification

The board image and route come from the pinned joric/ootss Demo Phase 2 snapshot. We replayed the exact 153-input sequence from the initial state in that community engine on 2026-10-10 and observed its win state. This page expands the route into numbered instructions; it does not claim an original, personally played full-release solution. The title is an edited community label, not a verified in-game title or a measured search query.

Locate H07 and mark progress on the map ↗