SINKING STARAN INDEPENDENT GUIDE

105 puzzles

Promesst1 StreamlinedThe Promise (Demo) · V01↗Mirror 1The Mirror Isles · I01↗Mirror 2The Mirror Isles · I02↗Mirror 3The Mirror Isles · I03↗Mirror 4The Mirror Isles · I04↗Mirror 5The Mirror Isles · I05↗Mirror 6 AltThe Mirror Isles · I06↗Mirror 7The Mirror Isles · I07↗Mirror 8 V5The Mirror Isles · I08↗Mirror 11The Mirror Isles · I09↗Mirror 12The Mirror Isles · I10↗Mirror 13The Mirror Isles · I11↗Mirror 14The Mirror Isles · I12↗Mirror 15The Mirror Isles · I13↗Mirror 19The Mirror Isles · I14↗Mirror 17The Mirror Isles · I15↗Mirror SinkThe Mirror Isles · I16↗Mirror 20The Mirror Isles · I17↗Mirror 18The Mirror Isles · I18↗Mirror 21The Mirror Isles · I19↗Mirror 22 V2The Mirror Isles · I20↗Mirror Factory V2The Mirror Isles · I21↗Mirror PalsThe Mirror Isles · I22↗Walk It OverThe Mirror Isles · I23↗Mirror 10 Alt2The Mirror Isles · I24↗Mundane MirrorThe Mirror Isles · I25↗Mirror 10 B V2The Mirror Isles · I26↗Mirror 10 DThe Mirror Isles · I27↗Heroes 1-1Hearty Heroes of Hauling · H01↗Heroes 1-2 (V2)Hearty Heroes of Hauling · H02↗

THE HEARTY HEROES OF HAULING · H04

Heroes 1-4 Solution

Match the starting board below, then reveal the recorded route as numbered movement steps. This is a community Demo solution for heroes1_4.

Community engine replay checked

34 recorded inputs20 grouped steps80, 85 map coordinates
Heroes 1-4: community Demo starting board
Source label: Heroes1 4. Lookup reference: H04. Compare the arrangement and characters before using the route.

Before you start Heroes 1-4

The community engine represents this board as a 9 by 8 grid. Its map position is 80, 85, in the Heroes 1 collection.

The recorded route begins from the board’s initial state. If you have already moved objects, return to the matching starting arrangement before following it. The source ID and any version suffix distinguish this layout from similarly named puzzles.

This sequence contains 0 character-switch inputs and 0 ability-action inputs. There are no character-switch inputs in the stored route; start with the character selected in the community layout. Movement inputs can also push objects, so count inputs rather than assuming every action is an unobstructed walk.

Reveal the complete Heroes 1-4 solution

Follow the rows in order. A repeated direction is grouped into one row; the input range helps you keep your place in the source sequence.

  1. Move right once.Input 1
  2. Move down 2 times.Input 2–3
  3. Move left once.Input 4
  4. Move down once.Input 5
  5. Move right 3 times.Input 6–8
  6. Move up 3 times.Input 9–11
  7. Move left once.Input 12
  8. Move up once.Input 13
  9. Move left once.Input 14
  10. Move down 3 times.Input 15–17
  11. Move left once.Input 18
  12. Move down once.Input 19
  13. Move right once.Input 20
  14. Move up 3 times.Input 21–23
  15. Move left once.Input 24
  16. Move down 2 times.Input 25–26
  17. Move right once.Input 27
  18. Move up once.Input 28
  19. Move right 4 times.Input 29–32
  20. Move up 2 times.Input 33–34

Original recorded sequence

RD2LDR3U3LULD3LDRU3LD2RUR4U2

U/D/L/R are directions. X and V name primary and secondary actions in the community engine; C switches characters. These letters describe actions, not necessarily the keys assigned in your game. The sequence is a recorded solution, not a claim of the shortest route.

What if the route does not match my board?

Check the source ID heroes1_4, the starting image and the selected character. A full-release board may differ from this Demo record. If the state stops matching, undo the last step and compare it before continuing.

Source and verification

The board image and route come from the pinned joric/ootss Demo Phase 2 snapshot. We replayed the exact 34-input sequence from the initial state in that community engine on 2026-10-10 and observed its win state. This page expands the route into numbered instructions; it does not claim an original, personally played full-release solution. The title is an edited community label, not a verified in-game title or a measured search query.

Locate H04 and mark progress on the map ↗