SINKING STARAN INDEPENDENT GUIDE

105 puzzles

Promesst1 StreamlinedThe Promise (Demo) · V01↗Mirror 1The Mirror Isles · I01↗Mirror 2The Mirror Isles · I02↗Mirror 3The Mirror Isles · I03↗Mirror 4The Mirror Isles · I04↗Mirror 5The Mirror Isles · I05↗Mirror 6 AltThe Mirror Isles · I06↗Mirror 7The Mirror Isles · I07↗Mirror 8 V5The Mirror Isles · I08↗Mirror 11The Mirror Isles · I09↗Mirror 12The Mirror Isles · I10↗Mirror 13The Mirror Isles · I11↗Mirror 14The Mirror Isles · I12↗Mirror 15The Mirror Isles · I13↗Mirror 19The Mirror Isles · I14↗Mirror 17The Mirror Isles · I15↗Mirror SinkThe Mirror Isles · I16↗Mirror 20The Mirror Isles · I17↗Mirror 18The Mirror Isles · I18↗Mirror 21The Mirror Isles · I19↗Mirror 22 V2The Mirror Isles · I20↗Mirror Factory V2The Mirror Isles · I21↗Mirror PalsThe Mirror Isles · I22↗Walk It OverThe Mirror Isles · I23↗Mirror 10 Alt2The Mirror Isles · I24↗Mundane MirrorThe Mirror Isles · I25↗Mirror 10 B V2The Mirror Isles · I26↗Mirror 10 DThe Mirror Isles · I27↗Heroes 1-1Hearty Heroes of Hauling · H01↗Heroes 1-2 (V2)Hearty Heroes of Hauling · H02↗

THE HEARTY HEROES OF HAULING · H17

Heroes 1-16 (V3) Solution

Match the starting board below, then reveal the recorded route as numbered movement steps. This is a community Demo solution for heroes1_16_v3.

Community engine replay checked

78 recorded inputs40 grouped steps87, 90 map coordinates
Heroes 1-16 (V3): community Demo starting board
Source label: Heroes1 16 V3. Lookup reference: H17. Compare the arrangement and characters before using the route.

Before you start Heroes 1-16 (V3)

The community engine represents this board as a 11 by 7 grid. Its map position is 87, 90, in the Heroes 1 collection.

The recorded route begins from the board’s initial state. If you have already moved objects, return to the matching starting arrangement before following it. The source ID and any version suffix distinguish this layout from similarly named puzzles.

This sequence contains 12 character-switch inputs and 0 ability-action inputs. Keep the character-switch steps in order: the next movement belongs to the newly selected character. Movement inputs can also push objects, so count inputs rather than assuming every action is an unobstructed walk.

Reveal the complete Heroes 1-16 (V3) solution

Follow the rows in order. A repeated direction is grouped into one row; the input range helps you keep your place in the source sequence.

  1. Move up once.Input 1
  2. Move right 4 times.Input 2–5
  3. Move down once.Input 6
  4. Move left once.Input 7
  5. Move up once.Input 8
  6. Move left 2 times.Input 9–10
  7. Move right once.Input 11
  8. Move down once.Input 12
  9. Move left once.Input 13
  10. Move up once.Input 14
  11. Switch character once.Input 15
  12. Move up once.Input 16
  13. Switch character once.Input 17
  14. Move up 3 times.Input 18–20
  15. Move down 2 times.Input 21–22
  16. Switch character once.Input 23
  17. Move down once.Input 24
  18. Move up once.Input 25
  19. Switch character 2 times.Input 26–27
  20. Move up 3 times.Input 28–30
  21. Move right 7 times.Input 31–37
  22. Move left 7 times.Input 38–44
  23. Move down once.Input 45
  24. Switch character 2 times.Input 46–47
  25. Move up 3 times.Input 48–50
  26. Move left 7 times.Input 51–57
  27. Switch character once.Input 58
  28. Move down 2 times.Input 59–60
  29. Switch character once.Input 61
  30. Move down once.Input 62
  31. Move up once.Input 63
  32. Switch character once.Input 64
  33. Move right 3 times.Input 65–67
  34. Switch character once.Input 68
  35. Move up 3 times.Input 69–71
  36. Move right 3 times.Input 72–74
  37. Switch character once.Input 75
  38. Move left once.Input 76
  39. Move up once.Input 77
  40. Move left once.Input 78

Original recorded sequence

UR4DLUL2RDLUCUCU3D2CDUC2U3R7L7DC2U3L7CD2CDUCR3CU3R3CLUL

U/D/L/R are directions. X and V name primary and secondary actions in the community engine; C switches characters. These letters describe actions, not necessarily the keys assigned in your game. The sequence is a recorded solution, not a claim of the shortest route.

What if the route does not match my board?

Check the source ID heroes1_16_v3, the starting image and the selected character. A full-release board may differ from this Demo record. If the state stops matching, undo the last step and compare it before continuing.

Source and verification

The board image and route come from the pinned joric/ootss Demo Phase 2 snapshot. We replayed the exact 78-input sequence from the initial state in that community engine on 2026-10-10 and observed its win state. This page expands the route into numbered instructions; it does not claim an original, personally played full-release solution. The title is an edited community label, not a verified in-game title or a measured search query.

Locate H17 and mark progress on the map ↗